Flutter, Dart, Firebase, React Native, and other app development platforms have simplified development. Browse the links below to access resources.
Google Play In-App Billing
Google Play In-App Billing allows you to sell digital content, including downloadable content such as media files or photos, and virtual content such as game levels or access.
Style, building blocks, downloads, and video.
Training, API Guides, a quick reference, and samples.
Chrome Web Store
The Chrome Web Store lets you publish apps and games for 200+ million Google Chrome users.
Google Apps Marketplace
Google Apps already has 40 million users and an additional 5,000 companies a day are signing up.
Modern app development programming entails reuse of open-source code snippets, and accessing software libraries. GitHub
is an excellent resource for finding shared code.
Google Wallet Apps
-Event tracking as well as real-time reporting.
- Make money from your website or App.
- Purchase targeted traffic from Google.
- Translate text, web pages, and files.
- Explore maps.
- Developer tools, APIs.
- Software libraries, resources.
Google Webmaster Tools
- Monitor and tweak your websites.
- Shop in stores. Send money to friends.
- Create social landing pages, posts, and ads.
- Test a website's performance.
- Open source fonts.
- HTML5 design and motion graphics.
- Send YouTube videos from Android OS to your TV.
Make money and promote your apps.
- See what's trending on Google search.
- Live face-to-face video calls.
- Simple 3D drawing platform.
- Search for discount airfares.
- Stock charting and financial data.
- 3D human anatomy. Use on Chrome browser.
Make An iOS APP
Learn how to make an app even if you have no coding experience! This is a 10 part video series designed for beginners in mind to teach the fundamental skills for making apps on iOS.
Android Apps - Kotlin
We will create a basic 'To Do' list Android app using the Kotlin programming language.
Mobile Game Income
The author made a game in one day, and then turned it into a mobile game, gaining income and auience. It was really fun, and it's crazy how many downloads the game got.
Mobile Apps - Python
This is a python kivy tutorial for beginners, showing you how to create mobile apps with kivy. Kivy is a cross platform Python module, which means it works on both Android and iOS.
Swift - Apple iOS
Swift is 2.6. times faster than Objective-C, while it’s 8.4 times faster than Python. Lyft rewrote its entire app with Swift, exchanging 75,000 lines of code of the old codebase with less than a third of that number. Roughly 30% of Swift developers have most of their codebase in Objective-C.
First released in 2014, Swift was developed as a replacement for Apple's earlier programming language Objective-C. A key aspect of Swift's design was the ability to interoperate with the huge body of existing Objective-C code developed for Apple products over the previous decades. It was built with the open source LLVM compiler framework and has been included in Xcode since version 6. On Apple platforms, it uses the Objective-C runtime library, which allows C, Objective-C, C++ and Swift code to run within one program.
Apple intended Swift to support many core concepts associated with Objective-C, notably dynamic dispatch, widespread late binding, extensible programming and similar features, but in a safer way, making it easier to catch software bugs. Swift has features addressing some common programming errors like null pointer dereferencing. Swift supports the concept of protocol extensibility that can be applied to types, structures and classes. Swift 5.5, officially announced by Apple in 2021, significantly expands language support for concurrency and asynchronous code, notably introducing a unique version of the actor model.
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Apple iOS Apps
Right after Apple released the new Swift code, Nick Walter envisioned that he could learn the Swift language for making apps for the iPhone, and teach it at the same time, videotaping his progress. For the next week, he studied the Swift programming language, recording his voice and doing screen captures, making 50 short videos. Then he uploaded them on Udemy, a four-year-old site that makes it easy to put paywalls around content. Apple released Swift on June 2, and Walter submitted his udemy class on June 5. For the first 24 hours, he offered it for free, gaining 1,600 sign-ups that first day. The next day he raised the price to $199 and netted $20,000. Within 30 days he had earned $40,000. “That was more than I’d made in the last year,” he says. It helped that Udemy sent out an email blast to 60,000 people who they thought would be interested in the course and offered it for a discounted $29. Since then the course has generated between $3,000 and $5,000 a month in residual earnings.
People who took the Swift course started emailing Walter, asking if he could teach a broader class on how to make an iPhone app. So he decided to make a marketing video called “How to Make a Freakin’ iPhone App,” and put it on Kickstarter, pre-selling the $199 Udemy course for just $29. In one month the Kickstarter video proved a huge success, earning him $66,000. Only 40% of Kickstarter projects reach the goals set by those who launch them and just 15% of those earn more than $20,000.